All-Range Mixed Damage
Medium / Assassination
The Bruiser is a tough and adaptable war machine. This mech utilizes the Point-D Vulcan and its Damage Absorb special ability to tear through enemies in close quarters, while providing long-range firepower with its devastating Hellfire Missiles.
Reduces the amount of damage your mech takes for a short duration. Damage Absorb has a 16 second cooldown.
Use Damage Absorb to gain the advantage in a one-on-one encounter, or keep you alive if you're forced to retreat to safety.
Weapons and Items
The Bruiser can access this equipment in the garage. The alternate weapon can be purchased at mech rank 3 and the prestige weapon can be purchased at mech rank 5. To learn more about equipment, check out the Weapons Guide and Items Guide.
- PrimaryPoint-D VulcanDamage RatingRate of FireAccuracyEffective RangeHeat GenerationA rapid fire weapon that deals heavy damage at close range, but is less reliable at longer distances.
- SecondaryHellfire MissilesDamage RatingRate of FireAccuracyEffective RangeHeat GenerationFires two clusters of powerful missiles that can lock onto acquired targets.
- Starting ItemM.G. Turret
- Starting ItemR. Turret