The Blockade item deploys a thin wall of energy that blocks weapon fire and mech movement. It can be used to close off choke points or protect an exposed flank beneath an objective such as the AA Tower. The Blockade has a short duration and can be destroyed by weapons fire.
Cooldown: 92 Seconds
- Mark I (2-Slot)The MK-I version of the Blockade has one charge.
- Mark II (3-Slot)The MK-II version has two charges.
- Mark III (4-Slot)The MK-III version has three charges.
Mechs with the Blockade
The Blockade can be purchased in the garage and equipped on any mech.
These mechs come equipped with the Blockade as a standard item.
ReaperVersatile Mobile AssassinPrimary WeaponAM-SARSecondary WeaponKE-SabotSpecial AbilityPrecision Overdrive
ScoutClose-Range Fast MovingPrimary WeaponHeat CannonSecondary WeaponTOW RocketSpecial AbilityFuel Reserves
TechnicianClose-Range Repair SpecialistPrimary WeaponRedox-02Secondary WeaponHelix Repair TorchSpecial AbilityAmplification