The H.E. Charge item is a high-explosive projectile that can bounce off walls and other environmental obstacles. It deals damage on impact as well as splash damage to nearby targets. Hold down the Use Item button before deploying to fire the charge farther.
Cooldown: 65 Seconds
- Mark I (2-Slot)The MK-I version of the H.E. Charge has one charge.
- Mark II (3-Slot)The MK-II version has two charges.
- Mark III (4-Slot)The MK-III version has three charges.
Mechs with the H.E. Charge
The H.E. Charge can be purchased in the garage and equipped on any mech.
These mechs come equipped with the H.E. Charge as a standard item.
BerserkerMid-Range All PurposePrimary WeaponSubmachine CannonSecondary WeaponTOW RocketSpecial AbilityBallistic Barrage
CR-T RecruitMid-Range All PurposePrimary WeaponAssault RifleSecondary WeaponTOW RocketSpecial AbilityWeapons Coolant
GrenadierMid-Range ExplosivePrimary WeaponRev-GLSecondary WeaponRev-GLSpecial AbilityArtillery Turret