The Repair Charge item drops an orb in front of your mech that will repair armor on any nearby mechs. Hold down the Use Item button before deploying to fire the charge farther.
Cooldown: 79 Seconds
- Mark I (2-Slot)The MK-I version of the Repair Charge has one charge.
- Mark II (3-Slot)The MK-II version has two charges.
- Mark III (4-Slot)The MK-III version has three charges.
Mechs with the Repair Charge
The Repair Charge can be purchased in the garage and equipped on any mech.
These mechs come equipped with the Repair Charge as a standard item.
BerserkerMid-Range All PurposePrimary WeaponSubmachine CannonSecondary WeaponTOW RocketSpecial AbilityBallistic Barrage
BrawlerClose-Range Heavy DefensePrimary WeaponFlak CannonSecondary WeaponTOW RocketSpecial AbilityFortified Turret
TechnicianClose-Range Repair SpecialistPrimary WeaponRedox-02Secondary WeaponHelix Repair TorchSpecial AbilityAmplification
VanguardClose-Range High DefensePrimary WeaponB3-ARSecondary WeaponGrenade LauncherSpecial AbilityVanguard Turret