All-Range Mixed Damage
Medium / Defense / Suppression
The Bruiser is a tough and adaptable war machine. This mech utilizes the Point-D Vulcan and its Damage Absorb special ability to tear through enemies in close quarters, while providing long-range firepower with its devastating Hellfire Missiles.
Use Damage Absorb to gain the advantage in a one-on-one encounter, or keep you alive if you're forced to retreat to safety.
Weapons and Items
The Bruiser can access this equipment in the garage. The alternate weapon can be purchased at mech rank 3 and the prestige weapon can be purchased at mech rank 5. To learn more about equipment, check out the Weapons Guide and Items Guide.
- PrimaryPoint-D VulcanDamage RatingRate of FireAccuracyEffective RangeHeat GenerationA rapid fire weapon that deals heavy damage at close range, but is less reliable at longer distances.
- Alternate PrimarySubmachine CannonDamage RatingRate of FireAccuracyEffective RangeHeat GenerationA rapid-fire automatic weapon. Its weakness in strength is offset by its low heat generation.
- PrestigeAssault RifleDamage RatingRate of FireAccuracyEffective RangeHeat GenerationAn automatic weapon with a high rate of fire. Most effective when fired in short controlled bursts.
- SecondaryHellfire MissilesDamage RatingRate of FireAccuracyEffective RangeHeat GenerationFires two clusters of powerful missiles that can lock onto acquired targets.
- Starting ItemM.G. Turret